New Rochelle, NY, June 28, 2012—Games that promote health can improve the well-being of employees, saving employers direct and indirect health care costs. Employers can more readily reap these benefits by offering game-based services that educate their employees about health and wellness and improve physical and psychological fitness, according to an Editorial in Games for Health Journal a peer-reviewed publication from Mary Ann Liebert, Inc. The Editorial is available free on the Games for Health Journal website.
"Wellness programs using health games have the potential to significantly impact human well-being and the costs, pain, and suffering of preventable illnesses and conditions," says Games for Health Journal Editor-in-Chief Bill Ferguson, PhD, in the Editorial entitled "Games for Wellness—Impacting the Lives of Employees and the Profits of Employers."
Dr. Ferguson highlights the key factors that will drive increased market acceptance of health games and wellness initiatives among employers. The Editorial describes the characteristics of health games for improving wellness and how videogaming can help engage people in their own health, supplement traditional forms of exercise, promote healthy living, and improve patient care.
Games for Health Journal is published six times per year in print and online. For more information visit www.liebertpub.com/g4h.
(Photo Credit: ©2012, Mary Ann Liebert Inc., publishers)
"The most successful wellness programs incorporate videogames that present themselves as in the service of the player," states Dr. Ferguson. "These activities enable individuals to engage in things they have personally desired, but were unable to prioritize and accomplish before wellness games. The result is healthier, happier, and more productive employees - a win-win for employers and their people"